Paper Cars

Overview

This is a single player driving game based in a stylized world with paper aesthetics inspired by origami and papercraft. I want to achieve an artstyle that inspires players and keeps them engaged. I have made the map and the mechanics for this game and it’s a work in progress. The projected release date for this game is December of 2026.

Current Tasks

  • Visual development of an 'origami-inspired' art style for vehicles and environment.
  • Modeling low-poly cars with sharp, paper-like creases and folds.
  • Custom shader development to achieve high-contrast colors and paper outlines.
  • Implementing arcade-style driving physics that feel light and 'snappy' like paper.
  • Designing a modular pipeline that allows for rapid expansion and testing.
  • Every tree, building, and road in the game is designed as if it could be physically constructed from paper. This constraint encourages creative solutions in low-poly modeling and keeps the visual language unified throughout the game world.

Extras

A playable demo is planned for release on Steam in late 2026, alongside papercraft templates for the game's cars.

Paper Cars Gallery 1
Paper Cars Gallery 2