Featured Projects
Making engaging experiences with unexplored interaction methods.
Bunny Hop
Bunny Hop is a mixed reality game I designed and developed while working as an XR developer. Its a whack-a-mole inspired arcade game where you pop bunnies with virtual hammers and avoid hitting the bombs. This game is available to play on the meta quest store.
Role: Lead Programmer, Game Designer.
View GameThe Last Sorcerer
The Last Sorcerer is A VR game I developed working as an XR Developer. This game allows player’s to cast spells using hand gestures and motion tracking, to fight waves of enemy archers and brutes in a fantasy landscape. This game is available to play on the meta quest store.
Role: Programmer, Level Design, Game Design, 3D Art
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Gesture Based Flight VR
This UX research is a study of existing user interaction systems in VR that allow six degrees of locomotive freedom. The prototype is a functioning gesture-based navigation system that allows users to access flight in virtual reality, optimized for both intuitive controls and minimal vestibular disconnect.
Role: Design Research, Programmer
View ProjectNot Squid Game
A mixed reality game with various procedurally animated eight-legged creatures that players can pick and move and interact with the game mechanics. This idea originated as a 2D p5js sketch that I expanded into a complete mixed-reality experience.
Role: Solo Project
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Distorted Deception
This project was an experiment using Generative AI and papercraft. It was featured as an installation at the winter showcase at NYU IDM in December of 2025. Distorted Deception is a look into my creative process and a reflection of masking one's true self.
Role: Artist
View ProjectPaper Cars
This is a single player driving game based in a stylized world with paper aesthetics inspired by origami and papercraft. I want to achieve an artstyle that inspires players and keeps them engaged. I have made the map and the mechanics for this game and it’s a work in progress. The projected release date for this game is December of 2026.
Role: Solo Project
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Hi, I am Anantak
I am a Design Engineer specializing in games, XR and emerging media. I design products and experiences that combine traditional design with the incredible potential of new media technologies. My focus is on creating products and experiences that are consistent, scalable and impactful.
As an undergrad, I became a computer science engineer with a specialization in game development and virtual reality. Since then, I have worked as an XR developer and now I am at NYU studying design and media. I hope to contribute my knowledge and skills towards making experiences that are memorable, innovative and fun.
Main Quests
Optional Quests
I have taken on more hobbies than I can fit here, some of them being magic, cardistry, origami, papercraft, music production and gaming. I have not finished all of these side quests but you can check on some of my progress in the links below.